#include "TimedRotation.h"

TimedRotation::TimedRotation(int time)
	: m_Time(time)
{
}

TimedRotation::TimedRotation(int time, DAEFloat4 rotation,DAEFloat3 pivot,DAEFloat3 scale)
	: m_Time(time),m_Rotation(rotation),m_Pivot(pivot),m_Scale(scale)
{
}

TimedRotation::~TimedRotation(void)
{
}

void TimedRotation::SetRotation(float rx,float ry,float rz){
	m_Rotation.SetValues(rx,ry,rz,0);
}